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Hp photo creations 3.5 x 5
Hp photo creations 3.5 x 5








hp photo creations 3.5 x 5

The target must succeed on a DC 18 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a success. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The lich calls forth the spirits of creatures that died in its lair.This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. A crackling cord of negative energy tethers the lich to the target. The lich targets one creature it can see within 30 feet of it.If it has no spent spell slots of that level or lower, nothing happens. The lich rolls a d8 and regains a spell slot of that level or lower.On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects the lich can’t use the same effect two rounds in a row: Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.Ī lich encountered in its lair has a challenge rating of 22 (41,000 XP). Alternatively, some liches construct secret tombs filled with powerful guardians and traps.Įverything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.Ī lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.ĭisrupt Life (Costs 3 Actions). The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

hp photo creations 3.5 x 5

The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The lich fixes its gaze on one creature it can see within 10 feet of it. The lich uses its Paralyzing Touch.įrightening Gaze (Costs 2 Actions). The lich regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature’s turn.

hp photo creations 3.5 x 5

The lich can take 3 legendary actions, choosing from the options below. The lich has advantage on saving throws against any effect that turns undead. The lich has the following wizard spells prepared:Ĭantrips (at will): mage hand, prestidigitation, ray of frostġst level (4 slots): detect magic, magic missile, shield, thunderwaveĢnd level (3 slots): acid arrow, detect thoughts, invisibility, mirror imageģrd level (3 slots): animate dead, counterspell, dispel magic, fireballĤth level (3 slots): blight, dimension doorĦth level (1 slot): disintegrate, globe of invulnerabilityħth level (1 slot): finger of death, plane shiftĨth level (1 slot): dominate monster, power word stun Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks).

hp photo creations 3.5 x 5

The new body appears within 5 feet of the phylactery. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. If the lich fails a saving throw, it can choose to succeed instead. Monstrous Compendium Vol 3: Minecraft Creatures










Hp photo creations 3.5 x 5