

It takes years of game-time to get something going that is only 10% better than what we can get within the first year or so. For example, I captured both Elf-lords and unlocked their equipment, but wasn't impressed with the selection when my CKs finally had the stats to equip it (the armor was Noldor Ancient Plate, which wasn't even Reinforced let alone Lordly). And we can unlock equipment for our CKO as well (some of which is unique), but it isn't much better than what top-tier Adventurers have. It's something like a 10 million outlay to develop Knights that aren't much better than top-tier Adventurers. What happens is, we assign companions to auto-train them for months on end after which, we throw money their way to progressively up-tier their stats. By that I mean, we don't get to actually train our custom Knights on the battlefield. This mercenary stage will last a long time, be sure to keep switching factions for troop variety.ĪLSO: This is when you need to have a proper tactic, and a strong enough force to not cheese battles.While the Knighthood Orders are a passable concept, the CKO for the player is not implemented well. Hunting mystmountains are just a way to get renown, but after you army size has reached 50 it will become worthless, at this point just rely on mercenary payment start following the marshal or quest for Knighthood orders.

REMEMBER: Never tackle enemies that chase you instead of you chasing them as this has a high risk of casualties. After positioning them start kiting the troops on your horse, keep a safe distance and start aiming for headshots with your bow. Keep your cavalry on standby on either side of the archers in case the infantry are struggling. If the are positioned iregularly make them go forth 10 steps and back 10 steps makes sure to do this formation as quick as you can. Now here is a handy dandy tip on fighting the Mystmountain tribes: Get on any sort of slope no matter its steepness and put you archers higher up and then put your infantry up forth. They should be in peace with the Fierdsvain already and at war with Sarleon. Once you reach 50 renown go to a Ravenstern lord and ask for a mercenary contract. Get spend maximum of 2 points (according to your choice) on Ironflesh, Power Strike, Horse Archery and Trade. Now it is time for character creation, spend half of what you have on INT, and distribute the rest on AGI and STR. The last one should be "You receive a message your father has died" This gives you the Barclay armor that will cover up until the later stage of your mid-game. The third stage should definitely be "A self-employed merchant" because it will make you start with more money. The second stage should be "Left you to hunt alone in the wilds" This is going to give you a Heavy Dark steppe horse, which is going to help you until you find a better horse.

Your first stage is best to if you pick "A retired adventurer", you can pick Knight as well, but that will strain relations with Sarleon which will come important later on. Please note that all of this is my opinion, and I will only be covering the start.Īlright, so you just hit 'New Game' in the title screen, now what do you do? First up is character creation, and all of this depends on what kind of build you want, but according to me a horse archer with OH-Weapon and shield is the best. I personally am bad at warband as well, so here is a guide to Pendor, for noobs such as me. So, I have been playing a lot of Prophesy of Pendor in warband lately, and it is wayyyy more difficult than native.
